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The Impact Of Covid-19 Esports Lockdown

Covid-19 lockdown and the impact on eSports.

covid-19 esports

The COVID-19 pandemic has driven Esports sports stadiums and arenas into silence by keeping players in lockdown. The lockdown has allowed for a surge in online gaming with millions of fans that are forced to stay at home.

Esports is a platform where virtual games are being streamed online for millions of fans, just like football matches and having players raking in millions. Due to social distancing, Covid-19 self-quarantine, eSports fans are left with playing online games and watching other people play them from TV screens at home.

Some of the popular titles in India’s are League of Legends, FIFA 20, DotA, Fortnite, and PUBG: Mobile. Competitive video-gaming as of 2019 was already a billion-dollar industry, which is a 5-fold increase from what it was in 2014.

Esports in India

In 2017, India arrived in the league of esports with the popular gaming tournament DreamHack that was launched in Mumbai. Since then, India has been seeing esports prize pools climbing upwards. 2019 was a great year for esports in India, despite the global pandemic, 2020 will be even a better year for esports in India.

Nodwin Statement

Esports is considered a sport considering the speed at which a person reacts to images on the screen. The speed at which gamers move their fingers on the keyboard is incredibly high for an average person. Esports is considered to be closest to formula one where your hands are meant to be on a wheel while going at 300-400km.

Akshat Rathee, co-founder of Nodwin Gaming, said casual games like Candy Crush do not qualify as esports. He believes these casual games are a misunderstood genre of video games.

Akshat Rathee revealed that Nodwin has begun to see a high demand for their titles. Nodwin is looking at multiple, double-digit growth. There has been an 80 percent jump in traffic for titles in Nodwin in the last month alone.

Nodwin has been able to manage gaming events like KO Fight Nights, Dreamhack India, the Intel Extreme Masters qualifiers for India, ESL India Premiership and Electronic Sports World Cup (ESWC) India Qualifiers.

Paytm First Games

Paytm First Games recently concluded its largest Clash Royale eSports tournament in India. The tournament was able to attract 11,000 gamers from across the country to compete. The tournament was streamed on their YouTube channel, which was seen by over 70,000 viewers, setting new records.

In Conclusion

India is looking to esports to entertain its hungry audience. In March, the World Cricket Championship 2 (WCC2) teamed up with Mobile Premier League to host a tournament to target India’s cricket-hungry audience.

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